8:00 – 8:30 am
Check – in, Workshops Registration
8:30 – 9:00 am
Opening Remarks – Bapu
Founder & Chair UXINDIA – UsabilityMatters.Org
Opening Remarks
Ball Room
9:00 – 9:30 am
Keynote
Research Manager, Google; Lecturer, UC Berkeley, USA.
Designers of products and systems often refer to the people for whom they design as “users.” While technically correct, thinking about people as “users” can lead to a reductionist approach that neglects many aspects of the UX, such as our values and emotions. We all have our own unique aspirations and feelings, and these can change based on contexts and interactions. Design teams should uphold responsibility for maintaining awareness of our “users” as people, and they can do so by implementing 3 approaches that will enhance the understanding of UX for all stakeholders.
9:30 – 10:00 am
Coffee break
10:00 – 1:00 pm
UX Workshops with Certification from Workshop leaders
Immersive Design for VR Storytelling Full day workshop
Workshop Room 02
The Human Mind and Language: Understanding Us to Design Better Half day workshop
Workshop Room 03
1:00 – 2:00 pm
Lunch
2:00 – 6:00 pm
Workshops
Designing for the whole human: Methods to discover emotions and needs Half day workshop
Workshop Room 01
Immersive Design for VR Storytelling Full day workshop
Workshop Room 02
Workshop Room 04
Visualizing User Journeys: A Quest for Shared Vision
Half day workshop
Workshop Room 05
3:30 – 4:00 pm
Coffee break
8:00 – 8:30 am
Check-in
8:30 – 9:00 am
Keynote
Lead Product Designer at Facebook, USA
With Virtual Reality, we have an opportunity to build a first people centered platform. If for decades the computers and smartphones have been organized around applications, in VR we can switch that around entirely and design experiences where people are at the core, and then build utility and services on top. VR is the next big leap for connecting and bringing people together. It has the power to connect people across time and distances in a new powerful way that makes you feel like you are right next to that person. That’s exactly what we’ve been trying to do with the first product we’ve built, Facebook Spaces. With Facebook Spaces you can be with your friends and feel like you’re in the same room, even if you’re thousands of miles away from each other. Everyone has an avatar, and sits around a virtual table. That’s the core of the experience. People. Nothing is more important in Spaces than the people you’re with.
9:00 – 9:30 am
Coffee break
9:30 – 12:30 pm
Workshops
Better User Interviews, Better UX: A UXR Masterclass Half day workshop
Workshop Room 01
Rewriting the brain: with design and technology Half day workshop
Workshop Room 02
Designing for the whole human: Methods to discover emotions and needs Half day workshop
Workshop Room 03
Design to developer collaboration – redefined
Half day workshop
Workshop Room 05
( by invite only )
Conference Room 6
12:30 – 1:30 pm
Lunch
1:30 – 2:30 pm
Design + Tech Panel
Conference Room 01
Conference Room 01
User Experience Approach in Virtual Realm
Immersive Demo Sessions (30min)
Conference Room 02
Experience Design in Healthcare 18 min TED like Talk
Conference Room 02
Conference Room 03
Conference Room 03
Panel Discussion – 60 Mins
Conference Room 04
( by invite only )
Conference Room 6
2:30 – 2:45 pm
Break
2:45 – 3:45 pm
30 min Talks
Conference Room 01
How not to drown in the ocean of qualitative and quantitative data? 30 min Case study
Conference Room 01
A new way to experience Virtual Reality collectively – Gen Y
Immersive Demo Sessions (30min)
Conference Room 02
Work in Progress for Better Tomorrow 30 min Case study
Conference Room 02
Conference Room 03
Conference Room 03
Panel Discussion – 60 Mins
Conference Room 04
( by invite only )
Conference Room 6
3:45 – 4:15 pm
Coffee Break
4:15 – 5:15 pm
18 min TED like talks
Repercussions of design interventions in developing world 18 min TED like Talk
Conference Room 01
Reimagining Education through Design Driven Innovation 18 min TED like Talk
Conference Room 01
Conference Room 01
Large Data, Small Screens – Making Visualisations usable on all devices 18 min TED like Talk
Conference Room 02
All “ears” to user experience 18 min TED like Talk
Conference Room 02
UX on Steroid! Designing for B2B in an enterprise 18 min TED like Talk
Conference Room 02
BASIX ™ – Building Smarter Solutions, 18 min TED like Talk
Conference Room 03
Robots can take care of themselves, people can’t 18 min TED like Talk
Conference Room 03
Make me stop and think! 18 min TED like Talk
Conference Room 03
Panel Discussion – 60 Mins
Conference Room 04
( by invite only )
Conference Room 6
5:15 – 5:30 pm
Break
5:30 – 6:30 pm
18 min TED like talks
Designing Experiences | Thinking beyond screens 18 min TED like Talk
Conference Room 01
UX in Big Data Analytics 18 min TED like Talk
Conference Room 01
UX in Space 18 min TED like Talk
Conference Room 02
Accessibility in New Media 18 min TED like Talk
Conference Room 02
(Re)Designing an iconic brand experience 18 min TED like Talk
Conference Room 03
Design with tech can uplift the rural India. 18 min TED like Talk
Conference Room 03
Panel Discussion – 60 Mins
Conference Room 04
iSpeak is one of a kind elevate programs for aspiring speakers to showcase their work, skills, experience, ideas, and opinions… More details
Conference Room 05
6:30 – 7:30 pm
7:30 – 11:30 pm
8:00 – 11:00 pm
8:00 – 8:30 am
Check-in, Conference Registration
8:30 – 9:00 am
Morning Remarks – Bapu
Founder & Chair UXINDIA – UsabilityMatters.Org
Morning Remarks
Ball Room
9:00 – 9:30 am
Keynote Talk
Customer Experience Strategist at twig+fish research practice, United States
To design products that are meaningful to people, we must study the people, the products and the interactions between the two. Understanding all the elements helps contribute toward successful experiences. Our challenge is that businesses often omit studying people, and simply extrapolate the interaction they have with a product to their overall behavior. This is not accurate, and often results in mediocre experiences where no is satisfied.
9:30 – 10:00 am
Keynote Talk
Sr. User Experience Researcher at Google, Singapore
How do we focus on users who are far away or have a different culture or lifestyle? Dr. Elizabeth Baylor, research lead for Google Tez, will discuss user experience (UX) as an NBU solution that allows us to confidently build for for people we don’t know. Join for a guided discussion of the UX process and 3 principles of good UX, and get tailored advice on research solutions for your next big project.
10:00 – 10:30 pm
Coffee break
10:30 – 11:00 am
Keynote Talk
Vice President of UX Design at Informatica, United States
Based on learnings from his decades working in UX design and product development, Dan will walk through the four pillars which help UX organizations succeed. This talk is targeted at experienced design leaders and aspiring leaders alike. You will reflect on the capabilities of your current UX organization and understand the opportunities for growth. Drawing from real-world case studies Dan describes how design teams both in consumer and enterprise turn empathetic user understanding into valuable products.
11:00 – 11:30 am
Keynote Talk
Cofounder and Chief of UX Design and Research – YUJ Designs
11:30 – 12:00 am
Round Table Sessions Summary
12:00 – 1:00 pm
Lunch break
1:00 – 1:30 pm
YUJ Designs (15 Mins )
Infragistics (15 Mins )
1:30 – 2:00 pm
Keynote Talk
Design Director at UserGlue, United States
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot!
I’ve failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. In design leadership positions, the option to go back to the drawing board or to iterate hasn’t always been readily available–nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
2:00 – 2:30 pm
Coffee break
2:30 – 4:00 pm
Design X Awards
4:00 – 4:30 pm
UXINDIA2018 conf closes